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81. Torps for lvl 4's? - in Ships and Modules [original thread]
Raven = Cruise CNR = Cruise Golem = T2 Torps The T2 Jav torps (plus maxed torp range skills) are required to hit the far orbit rats. If you do not have this then stick with Cruise till you do. Golem is a natural for Torps as it only fits 4 so has...
- by Solid Prefekt - at 2009.05.02 23:38:00
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82. Caldari need some CCP lov'in (PVP) - in Test Server Feedback [original thread]
Edited by: Solid Prefekt on 01/05/2009 21:31:43 Having a 30mil SP Caldari char, I would LOVE any type of buff. However, it would be a lie if I said we needed a buff. My 35mil SP Matar char with pure pvp skills is still not able to come close t...
- by Solid Prefekt - at 2009.05.01 21:25:00
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83. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: honey bunchetta Originally by: CrestoftheStars blasters don't need a boost just learn how to use them, instead of just "approach+F2=web+F3= scramble+F1=guns. Interesting?. So if directly approaching and webbing...
- by Solid Prefekt - at 2009.04.30 02:26:00
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84. The coolest looking ship of every class thread - in Ships and Modules [original thread]
Finally a thread where the Minmatar caps excel: Carrier: Nidhoggur (though the model could be made a little larger) Dread: Naglfar
- by Solid Prefekt - at 2009.04.29 13:59:00
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85. Solo PvP - in Ships and Modules [original thread]
These days, not much can Solo PVP (in 0.0). Just not possible to burn back to a gate anymore, even Vagas can be caught now (which you used to be impossible under a capable pilot). Best way is a two man gang with one being a Falcon (or Falcon alt).
- by Solid Prefekt - at 2009.04.27 06:39:00
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86. It really hurts me to say this... - in Ships and Modules [original thread]
Originally by: Malcanis But let's face it: covops blockade runners really are a bit overpowered. I have one (on alt) and man is it ever handy; hi-sec, lo-sec, 0.0... whatever. Who cares? With a bare minimum of scanning skills, and spendin...
- by Solid Prefekt - at 2009.04.18 11:11:00
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87. New Stealth Bombers, Opinions? - in Ships and Modules [original thread]
In roaming gangs it was rare for my stealth bomber to go beyond 90km for most engagements. It was not like I had time to setup at 150km. And with Javs 90km won't be an issue. The ability to warp in cloak is a HUGE buff in my opinion. The advantage...
- by Solid Prefekt - at 2009.04.18 10:59:00
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88. Thanks for Falcon change - in Ships and Modules [original thread]
Originally by: Omara Otawan Originally by: TimMc This. Most recons only fit 2-3 ewar modules, not 6 like the ECM boats. The other ewar modules work 100% of the time. The other ewar modules were only partially effective. I wo...
- by Solid Prefekt - at 2009.04.17 03:27:00
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89. Station after patch - in EVE General Discussion [original thread]
It took 4 minutes to download the patch and . . . .15 minutes to read the patch notes (which I did not finish).
- by Solid Prefekt - at 2009.04.17 03:24:00
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90. Tech 3 Unbalanced? - in Ships and Modules [original thread]
Originally by: Rocket Ajax Given the above set ups, I cannot see any reason to ever use a hac or recon over these ships. There is one tiny reason to keep with hacs/recons. You don't lose SKILL POINTS if you die in the ship. People alread...
- by Solid Prefekt - at 2009.04.12 08:29:00
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91. Stabber for PvP - in Ships and Modules [original thread]
The stabber has never really worked. It tries to be a Vaga jr, but the lack of a falloff bonus makes it come up really short.
- by Solid Prefekt - at 2009.04.10 22:41:00
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92. To all the "nerf local" posters: - in Test Server Feedback [original thread]
Originally by: Captain Vampire Ok, so you should be able to see a frigate entering local, but not a titan jumping in, eh? Sounds like you haven't been involved in too many fleet ops tbh. This suggestion will only make multiple DDD even mo...
- by Solid Prefekt - at 2009.04.09 00:56:00
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93. To all the "nerf local" posters: - in Test Server Feedback [original thread]
I have to say, I really like this idea. So someone could logoffsky and you would never know (without probing). It would also give more value to Black Ops. I am surprised it has not been thought of before. This could be a good option for WHs as it ...
- by Solid Prefekt - at 2009.04.08 23:17:00
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94. Golem worth the training time? - in Ships and Modules [original thread]
Yes, it is worth it. I am more surprised you have so much SP and not one BS race to level V.
- by Solid Prefekt - at 2009.04.08 14:33:00
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95. Amarr T2 cruisers for pvp -- which ship for which purposes? - in Ships and Modules [original thread]
Edited by: Solid Prefekt on 06/04/2009 19:53:27 For a close range roaming gang bring Zealot For sniper gang bring Zealot For large roaming gang bring zealot For small roaming gang bring zealot For solo roam bring Curse Just bring the Zealot f...
- by Solid Prefekt - at 2009.04.06 19:52:00
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96. Best race's ships for new player - in Ships and Modules [original thread]
Go Amarr as you can't go wrong. They got the best HAC (Zealot), second best recon (Curse), best battships, best capitals, and the other ships all do the job as well as any other (dictor,hictor,inty,etc). For pirating you need to be able to tank an...
- by Solid Prefekt - at 2009.04.06 02:17:00
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97. OMG... are you kidding me??? Do you know what they did to the falcon? - in Ships and Modules [original thread]
Originally by: 4 LOM Originally by: Trader20 Edited by: Trader20 on 04/04/2009 03:01:03 CCP will realize how stupid the falcon nerf is when half the playerbase cancels their falcon alt accounts just so CCP can "balance" one shi...
- by Solid Prefekt - at 2009.04.05 01:40:00
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98. minmatar ships - in Ships and Modules [original thread]
Originally by: Nel Tu So I come to this thread looking to see some actual discussion on Minmatar ships.... Instead all I see is the usual "Amarr is god (aka overpowered due to the buff) and Minmatar sucks" argument. Nothing more to see ...
- by Solid Prefekt - at 2009.04.03 19:20:00
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99. CCP: time to take a look at minmatar? - in Test Server Feedback [original thread]
Originally by: Kahega Amielden Quote: well, we lost our speed, we lost webs, we have low damage compared to other ships, we cant seem to pick a tank type (or a damage ability for that matter) isn't about time we get something thrown...
- by Solid Prefekt - at 2009.04.01 20:59:00
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100. Assault Ships - PVP/PVE? - in Ships and Modules [original thread]
Edited by: Solid Prefekt on 01/04/2009 20:28:11 An inty will own you in the tackling department. What you need is sustainable tank. A single inty is not able to break the tank of my Jag/Wolf while still staying far enough from my guns/scramble...
- by Solid Prefekt - at 2009.04.01 20:25:00
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